If it says what you say here in this post, it is doing metaphysics, not science. And very non-mainstream metaphysics at that.
Science says what will be observed. It does not assert what actually happens as you do below.
The PBS video says this? At what time? It is a 13 minute video and I'm not going to search it.If you fire a single electron, one at a time at the 2 slits, you still get the interference pattern after firing many of those single particles, one at a time.
This is why I am talking about the thing that the first particle "tells" the second particle where to land on the screen, to create the overall picture of an interference pattern.
This means no such thing. The points where the photons land is not random, nor related to the prior particle landing in any way, as you suggest here. The probabilities where any single particle lands can be computed from the wave function of the particle, and is unrelated to the wave function of other particles. QM says this. It is not a metaphysical interpretation. Given this fact, an interference pattern will result from a large number of samples, even if each data point is taken from different setups in different labs, each providing only one data point. The assert that the particles communicate is unfounded since they don't need to communicate.philosopher wrote: ↑Mon Dec 03, 2018 8:30 pm What you see is an interference pattern. You shouldn't. You should instead see a chaotic, random non-pattern.
But fire billions of them this way, and you see an interference pattern.
This means that those particles have been able to "communicate" across time and space telling the next particle where it should "prefer" to land.
"So, I landed here. Now, you, yes you next guy, you should have a higher likelyhood of landing over there instead. And you the third guy, you should probably land over there." This seems chaotic at first, but with many of those chaotically randomly chosed landings, they make up a pattern - an interference pattern.
If I have a bag of dice with 6 printed on 5 sides, and 1 printed on the other, the dice need not communicate with each other to come up 6 most of the time, despite the result of a single roll being 'randomly' 1 or 6 each time.